// stdafx.cpp : source file that includes just the standard includes
// Game.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
void DebugString(LPCTSTR lpszFormat,...)
{
	va_list args;
	TCHAR szText[1024];
	va_start(args, lpszFormat);
	wvsprintf(szText, lpszFormat, args);
	OutputDebugString(szText);
	va_end(args);
}